How do we detect it?
Fitogether’s Acceleration Effort is defined as an action which starts from a point right before a point where player’s acceleration is more than the required minimum threshold and ends at the last point at which player’s acceleration is over the required minimum threshold.
Acceleration detection (≥ 3.0m/s2) without tolerance time.
Above graph is a demonstration of Explosive Acceleration detection.
Dots on the graph above represent acceleration data collected per 0.1 second by OHCOACH Cell and the coloured areas represent the time where acceleration data points were over 3m/s2. In this case, data points over 3.0m/s2 with minimum duration of 0.5 seconds were requirements for Explosive Acceleration detection. Unlike Run Effort detection, there’s no tolerance time setting in Explosive Acceleration detection.
Same detection method applies for Explosive Deceleration.